sGBA: Screenshots

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November 16, 2004: Bugs fixed, more stuff works...

2dplatform (sgstair)F-zero (Nintendo)F-zero (Nintendo)
FR-018 [intro screen]BH-03 [tunnel]BH-03 [spinny]
EGO gba (mainloop)Mario and Luigi: Superstar Saga

November 7, 2004: Nearing a release, Anoyying math bug.

October 16, 2004: CPU-heavy 3d stuff works

spinny (sgstair)3dplot (Bruno Vedder)8bitlight (?)
glenz test (sgstair)r3dtest (sgstair)texture.mb

October 14, 2004: Fewer bugs = happy emu

gbadrain (sgstair)Leonard3D - 3d tripLeonard3D - 3d trip
m5bump (Bruno Vedder)rotpal (mic)wolfARMstein ingame (rendering errors fixed!)

October 13, 2004: More compatibility added

Copperbars by Joatafire (mic)tunnel (sgstair)
mode3.bin (high fps because of infinite loop)wolfARMsteinwolfARMstein ingame (note rendering errors!)
calc (no fps cause core stopped)

October 11, 2004: Red/Blue mixed up!

sg_bump (sgstair)afire (mic)tunnel (sgstair)

10/4/04