Gameland Design Document:
Well here I am writing a design document.. Let’s just get my ideas expressed on digital paper and be over with it…
Here’s the way it’s going to go:
First we fade from white into an intro picture:
Wonderful, then we fade to black and into the title screen and the music ‘dgintro’ starts playing.
Alright, now we have a menu…
This has to have multiple items on it, and some cool way to switch between them.
The items are:
· Start Game
· Options
· Credits
For each branch, when it’s selected, play a sound, and fade out.
For the options branch:
We fade in to this screen:
Here we can do cool things like set volumes! J
Anyhow, the usual assortment of cool sounds when switching between items, etc…
For the credits branch – I hate thinking about this one…
Ok I had waaaay too much fun with this one… J usual scrolling credits, should be ok
I hope we don’t use that image though ;)
For the ‘Start Game’ branch:
We first go to a zeldaish screen where we can start a new game…
If the character has to start a new game, they’re taken to a screen where they can type in their name (not here yet), and then start a game (possibly go through some instructions/intro if we have it yet…
…
Here’s a concept view of the map I’m hoping to make J
There’s obviously a lot to do here, and we’ll have to have inside maps for each building :(
Storyline goes about like this:
Your mom sends you to the store to get some milk..
When you’re done you get to keep the change
Which is like $5, and each game costs $1… so you inadvertently meet up with your 3 friends at the video arcade, blow all your money…
Once that is over you all get upset cause you can’t play any more
Then one of you gets the bright idea to work to make some money to play games
There are 3 basic types of work
The game testing job is in the skyscraper.. you can only do this one 2-3 times because each time after the first you have to get a new disguise so they won’t recognize you and not let you do it again. It pays like $10 a game win or lose for 5 games
That is the extrememly boring asteroids clone J
After you’ve done it 3 times, they’ll just tell you the game is out now so you can’t test it anymore (implying you’re great at making costumes!)
At that point it will appear in the arcade or somewhere
(there are some broken machines in both game places, we can’t make that many games :D
… about the bottom thing
there there’s the choice to play 1 of 2 games (eh work that is)
one is the boulder moving job, which is like a candy machine job with a crane that has to fill up buckets going by, (if too many buckets go by unfilled you get fired, but if you wait a while you get rehired when you come back. It pays like $5/bucket you fill
The construction job is going to be like a puzzle
I’m not sure what kind of puzzle it will be like yet, either sliding or piece-based.
Sliding is easier J by far. It will pay like $100 / puzzle (maybe less)
Minigames:
At your friend’s houses you can play tic-tac-toe when they’re around, this is the only ‘free’ minigame.
At one arcade will be the action type minigames: asteroids, some 2d jump+run maybe, …
At the other arcade will be more puzzle type games like card games, things like that.
Just give both buildings plenty of arcade stations, some will be reused others will be broken.
Ingame Menu:
It wouldn’t be an rpg without an ingame menu.
When the menu pops up, it fades in, and the rest of the screen gets darker. The options will be mainly: score, save, options, quit
Score will bring up a screen letting you go to high score lists for each game, also telling you how long you’ve played and how much money you have.
Save saves your game,
Options goes to the initial options screen (without hurting anything else)
Quit returns you to the main menu (of course it asks if you want to save first J
Ok… that’s just about it J here’s hoping for a good game that we can get done on time!